AI Insights · Timothy · January 2023
Top Boxing Games on Android in Sweden Q4 2022
Discover the performance of the top 5 boxing games on the Android platform in Sweden during the fourth quarter of 2022, including trends in downloads, revenue, and active users.
During Q4 2022, the top 5 boxing games on the Android platform in Sweden showcased varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these metrics.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw its weekly downloads peaking at 529 in late October, with a slight decline towards the end of the quarter, finishing at 311 downloads in the last week of December. Revenue for this game remained relatively low, with minor peaks at $6 in late October. Active users showed a gradual increase, reaching 976 in late October before settling at 726 by the end of December.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, experienced a sharp rise in downloads, peaking at 937 in late October. However, this was followed by a significant drop, concluding the quarter with just 37 downloads in the last week of December. Active users mirrored this trend, peaking at 1371 in late October before falling to 379 by the end of December.
Gym Heros: Fighting Game by Fighting Arena showed a steady performance in terms of downloads, with minor fluctuations, peaking at 282 in mid-October and ending the quarter at 124. Active users followed a similar pattern, peaking at 688 in mid-October and declining to 382 by the end of December.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS maintained consistent download numbers throughout the quarter, with a peak of 239 in late November. Revenue saw a peak of $29 in late September, followed by a stable performance around $10-$20 for most of the quarter. Active users increased steadily, peaking at 550 in late November before settling at 444 by the end of December.
Slap Kings by Lion Studios experienced steady growth in downloads, peaking at 216 in late November and ending the quarter at 209. Revenue was modest, peaking at $8 in early November. Active users showed a notable increase, peaking at 971 in late November, maintaining this peak by the end of December.
These insights are based on data from Sensor Tower, which provides deeper analytics and trends for mobile app performance.